
The project evolved considerably throughout its 16 years of development only to attain its definitive version in 2021. The card game covers the entire Final Fantasy franchise and uses upgraded in-game content from almost every game and through almost every remake. It is intended to be presented to Square-Enix once its physical copy is made available. The card game comes with a story arc that takes its origins in Final Fantasy VII, but mixes all the different universes in a coherent multiverse. Due to the strange marketing policy of Squaresoft back then (concerning titles like Final Fantasy Adventure and the Final Fantasy Legend trilogy), parallel franchises like the Sa.Ga franchise are to be added to the card game in order to respect the fact they once bear the Final Fantasy title. The very first physical tests of the project have started in late 2021. The game features a variety of 12 different types of playable cards, each bearing a single color for the players to easily identify the content of their deck. Joffrey Lannoy wanted his game to be challenging and to emphasize on both strategy and stress along the game, in order to provide new sensations while playing, but also to remain accessible to every player and Final Fantasy fan. Main article : Final Fantasy : The Cystal Card Game gameplay Players are using cards to duel one another. The purpose of the game is to reduce the enemy crystal's HP to zero - thus destroying said crystal and winning the game. To achieve victory, players can use a variety of 12 playable cards, 3 player cards as well as 2 different gameplays.

The twelve playable card types of the game Monster cards are black They can also be divided in three categories : The playable cards are easily recognizable by the use of a single colored theme. Xtra cards come with a bicolor (gold and silver) shaped X.It is crucial for the players to understand that the back of their cards is of the same color, which implies their opponent will be able to know what kind of cards they are holding. It is a specific aspect of the game Joffrey Lannoy wanted to implement, to increase the notions of strategy and stress to each player.
